you won't be charged for using models made in Fuse in games, machinima or other creative design projects made for commercial use. Also, did I mention Fuse content is royalty-free? Oh yeah, that's right.
Sorry but all the complaining about it being $99 compared to more professional grade toolsets seems a little unwarranted. That's not to mention that they're adding in the function to create custom content. What's more is that Mixamo is continually expanding the library of Fuse, so you're getting additional content and features added without having to pay more. That's not to mention that you can easily import OBJ files into Milkshape 3D if you really need to do simple animation work for cheap.
Seriously, $99 for the ability to make simple 3D characters that can be exported and used in a wide variety of compatible game engines is a miracle tool.
MIXAMO FUSE HAIRSTYLES FOR FREE
But even still, if you're not keen on the rigging process, Mixamo will offer up two free auto-rigs for you, just the same as they do with their normal services for free rigging on any character under 10,000 polygons. Personally, I always found rigging to be one of the easier processes of designing a 3D character and it just requires a bit of patience and precision, as well as a lot of highlighting and grouping. In addition to this, you can export characters made in Fuse to get two free auto-rigs with a Mixamo account for animation purposes. You can also easily import Mixamo compatible characters from FBX, Unity, Collada or BVH.
MIXAMO FUSE HAIRSTYLES SOFTWARE
The software suite supports more than 25 smart texture substances using Allegorithmic's Substance tech, more than 163 different character parts to customize your 3D models with, as well as support for Valve's Team Fortress 2 characters, and easy exporting into OBJ files with diffuse, normal and specular maps for real-time lighting and shader capabilities no matter what engine or design environment you import them into.